Old Save Data is Not Compatible With the New Steam Version of the Game

While preparing for our Steam release, we ported the game to Adobe Air to stop clearing your cookies, or using programs like ccleaner from erasing your save data.

Unfortunately, if you have an old save file, it will not work in new version because it is saved in a different location and a different way. We wanted to have a way to transfer the save data to the new version but we haven’t been able to get it to work.

We’re truly sorry for the inconvenience. Keep in mind, playing the Steam version of the game won’t overwrite your save data on the old version.


Dark Scavenger, Our bizarre Point-and-Click RPG Adventure is Available Now on Steam!

Psydra Games is proud to announce that Dark Scavenger is now available on Steam. The normal price is $4.99, but we will be running a 20% discount at launch.

About Dark Scavenger

 Brief Description:

Dark Scavenger is a bizarre point-and-click RPG adventure with a focus on exploration, gaining loot, and meaningful choices. Filling the role of a powerful space traveler, you find yourself stranded on a mysterious alien planet. Will you save the world or just yourself?

Key Features:

- Unique Dark Comedy Sci-Fi Narrative driven entirely by your choices. Each encounter has multiple outcomes!

- Earn Tons of Loot and convert it into bizarre equipment!

- Deep Turn Based Combat which utilizes equipment combinations to exploit enemy weaknesses!

- Epic Boss Battles with multiple forms.

- New Game Plus Mode lets you see what you missed the first time around!

- Tons of Secrets that you will probably never find.

 Review Quotes:

“Dark Scavenger is one of the most genuinely funny, well written games I’ve ever played and stand side-by-side with titles like Grim Fandango and Monkey Island. It is THAT good. ”

- IndieStatik

“Dark Scavenger features more silliness and oddity than any other game I’ve played this year.” – Rock Paper Shotgun

“Dark Scavenger takes an iteration of the RPG genre that is generally thought of as obsolete and breathes fresh life into it.” – Strategy Informer

Useful Links:

Direct Link to Dark Scavenger on Steam: http://store.steampowered.com/app/293880

Presskit: http://www.darkscavenger.com/press/sheet.php?p=dark_scavenger

Want a review copy? Send us an email: contact@darkscavenger.com

 About Psydra Games

Psydra Games is a small team of working industry professionals from all over North America who banded together to make awesome games. We’ve combined our experience and passion to recreate the retro-gameplay feel with modern design philosophies.

We hope you enjoy our game as much as we’ve enjoyed creating it!


Complete Loot and Equipment List

Dark Scavenger is packed full of hundreds of craftable tools and even after multiple playthroughs, it’s possible you may have missed a few. A member of the community Chaney Engel put together this extensive equipment list.

The equipment is in alphabetical order with screenshots of the details of each Weapon/Ally/Item in the game. It also reveals what each crafter will make with a specific piece of loot and from what chapter the loot can be found.

You can download the PDF here: Dark Scavenger Equipment List

The Screenshots below may be considered spoilers (click to enlarge)

Thanks again Chaney!

Exploration
 

Exploration


The Dark Scavenger Original Soundtrack is Available Now!

Featuring music from Harmonix’s Joe Kelly and alumni Alex Gold, the Dark Scavenger soundtrack boasts over 15 original songs, including an exclusive bonus medley!

The Dark Scavenger OST is available at www.darkscavenger.com/store or http://psydragames.bandcamp.com for only $2.99 (that’s cheap!).

Check out the complete Dark Scavenger theme below. You can sample the rest at our Bandcamp page.

CRITICAL RECEPTION

“Musically, this game is excellent- it has a rather upbeat, techno soundtrack, along with some of the coolest boss music of all time. While I don’t think I’ll find myself whistling the themes any time soon, I would recognize most of them instantly- and probably be suddenly ready for battle.” – Blackman’N Robin

“Rarely do game soundtracks evoke such emotion or feelings. Usually the audio for games will suit the subject matter, and that’s as far as it goes. But Dark Scavenger does well to evoke the sense of intrusion, of the outsider being where they shouldn’t be. From space, to the otherworldy planet, to creatures viewing YOU as the alien, to discovering the secrets of the planet Didella, the music carries with it that Sci-Fi feel; spooky, yet adventurous. Does it make sense to say that the music carries with it the sense of philosophical investigation that the story slowly exposes you to?” - Brutal Gamer

“One thing I absolutely loved about the game though is the music that plays during battles. I’m a bit of an RPG nut and I know a good RPG battle theme when I hear one and Dark Scavenger is no exception. I sometimes left the game running in the background whilst doing other things (such as writing this review) and it kept me incredibly entertained throughout.” – Midlife Gamer

“Oh, and the battle music is pretty kickass.” – Jim Sterling, Destructoid


Vote for Dark Scavenger in the Indie Game of the Year Awards!

IndieDB just opened up voting for their 2012 IOTY awards and Dark Scavenger is in the running. Please head over to our IndieDB profile page and vote. It only takes a few seconds and if you feel inclined, please help us spread the word!

2012 Indie of the Year Awards via Indie DB


Dark Scavenger is now on Steam Greenlight. Please vote for it!

Earlier today, we posted Dark Scavenger up on Steam Greenlight. Greenlight is basically Valve’s answer to the flood of indie games that get submitted to them every day. It allows Steam’s users to vote on the games they would like to see on the platform. So if you would like to see Dark Scavenger on Steam, please vote and optionally leave a comment on the page.

The page can be found here: http://steamcommunity.com/sharedfiles/filedetails/?id=92947691

Also, if Dark Scavenger gets on Steam we will make Steam keys available to anyone who bought the game.


Dark Scavenger Released on PC and Mac

Psydra Games is pleased to announce the launch of Dark Scavenger!

ABOUT THE GAME

Dark Scavenger is an adventure game that combines strategic turn-based combat with unique point-and-click mechanics.

Filling the role of a powerful space traveler, you find yourself stranded on a mysterious planet in the company of three eccentric, yet resourceful aliens. As you desperately seek a way to repair your ship, a massive conflict unfolds around you involving warring factions and a sinister force that threatens to destroy them all.

Will you adopt the problems of this world as your own or will you just save yourself?

  • Twisted dark humor and dozens of quirky characters!
  • Multiple ways to approach each new encounter ensures a different experience every playthrough.
  • Forge over one hundred weapons and items from loot discovered on your journey!
  • Epic boss battles and tons of secrets!

PC and Mac versions of Dark Scavenger are available now for $4.99 USD at both http://www.darkscavenger.com/store/ and GamersGate.

The soundtrack will also available in the near future.

CONTACT US

Review Copies and Press Kits are available upon request: contact@darkscavenger.com

Twitter: http://twitter.com/#!/DarkScavenger

Facebook: http://www.facebook.com/pages/Dark-Scavenger/227779303905728

YouTube: http://www.youtube.com/user/DarkScavengerGame

ABOUT PSYDRA GAMES

Psydra Games is a small team of working industry professionals from all over North America who banded together to make awesome games. We’ve combined our experience and passion to recreate the retro-gameplay feel with modern design philosophies.

We hope you enjoy our game as much as we’ve enjoyed creating it!


Development of Dark Scavenger is Complete!

Hey everyone,

As some of you who have been following us for a while may know, development of Dark Scavenger is complete! It was a long arduous road but we stuck with it and now we’re prepping for release!

There are however a few more things we need to do before we can release the game.

Here are a few more specific updates:

IndiePub Festival

We were recently an Honorable Mention in indiepub’s 2012 Independent Propeller Awards Festival! It’s always great to be acknowledged by a festival and most importantly to us… it means people like our game! ;-)

Business Things

In order to release the game, we had to form a company. The process of doing so turned out to be a bit trickier than we expected (who would have thought?) but we’re finally there!

We’re working on contacting many online distributers. We already have a major one lined up for release!

Demo

We created a playable demo!

  • The demo contains a small section of Chapter 1.
  • Many of the branching paths and events in this Chapter have been sealed away for now but it should provide a solid hint at what’s to come!
  • The demo will be available when the game is released.

Mac and Linux Versions

  • A Mac version of the game seems Probable.
  • A Linux version of the game seems Possible.

We will continue to keep you updated as more news comes forth.

———–

Massive thanks to everyone who’s stuck with us for this long. Projects like this are started out of passion but the amount of work required can lead to disaster for many teams.

It is nothing short of a miracle that we managed to pull this off and we would like to give a sincere heart-felt thanks to everyone who supported us in this journey.

We look forward to getting this game in your hands soon!


Screenshot Saturday & Game Mechanics

   

For the past few weeks we’ve been participating in Screenshot Saturday on Twitter, Reddit and the Tigsource forums. If your a gamedev and have something you want to show, Screenshot Saturday is a really simple way to get more eyes on your project no matter how early in development you are.

I’m going to give a brief description of what is happening in each screenshot including some information about game mechanics.

Exploration Phase

Exploration

Every object that the player can interact with is highlighted in red when they mouseover it. Clicking on one of these objects will start an Event. Events can be long or short and are the only way to get loot. Clicking on one of the gold arrows will take you to a different room. If you get lost, you can click on the map icon on the right to see where you are and what rooms you haven’t explored yet.

Combat

Combat with a Dafuun Villager

During combat, you will use your equipment to defeat enemies. This screenshot features the HUD that shows the player information about the equipment.

The Equipment HUD is separated into several sections including basic things like damage numbers and a description. The symbols under “ELEMENTS” represent elemental damage (Fire, Electric, Wind, Gissa). Elemental weapons will both stun and do high damage to enemies weak against them.

Most attacks will do Medium damage but if you hit an enemies who is resistant to a certain element, you will do low damage. Also, weapons hitting a stunned opponent will do high damage. One strategy, for example, would be to stun an enemy first then hit them with a weapon that has a High damage stat. This can also be combined with damage multiplying items or a multitude of other effects.

You have limited resources so the best course of action is to use your equipment together to take down enemies in the most efficient way possible.

Crafting Phase with Falsen

Crafting Phase with Falsen

During the loot phase, the player can turn a piece of loot (found in events you find during exploration) into a Weapon, Item or Ally. This screenshot features Falsen, who makes Items for the player.

The other Crafters are Kamaho, who makes Weapons and Gazer, who summons Allies. They all have different ways of hinting at what kind of equipment the player will receive. The player will have to take the Crafters description, the loot description and any other hints (possibly during the event where the loot was obtained) and make an educated guess.

For example, just from Falsen’s description of his item, we can guess that it will probably harm the player in some way. Maybe it will do HP damage? Keep in mind that the fact it harms the player means it will have a powerful and beneficial effect as well. No equipment is useless.

 

I will be updating the blog with more Screenshot Saturday related posts in the future. If you want more information about gameplay, go Here


Dark Scavenger Teaser Trailer

 

Hi all,

We just put up a new Teaser Trailer!

It shows off a few of the characters and hints just a little bit at the story. We don’t want to give away too much just yet though!

Thanks again for all your continued support!